![]() I still think that whips kinda fit into the summoner load out though, because think about this way: you have a passive weapon in the form of minions, a semi-passive weapon in the form of sentries (since you have to replace them every now and again) - it only makes sense to give summoners a more active weapon in order to balance out the weights. Perhaps there could be something like a guide tip about graveyards, but that's something that should be talked about in an npc related thread. Graveyards and their special items from npc's are unintuitive on their own, and you'd either have to accidentally stumble into them, or search it up on the internet. Also, perhaps witch doctor could sell the staff if the dryad is just present in the world and he's in a graveyard. There should also be some summoner weapon in the chests, perhaps a sentry, so that summoner has a dungeon-related minion (guardians), whip (spinal tap) and sentry (something). Guardian staff does feel more fitting as a skeletron drop. Altough, what would change if you stacked more - would the bees deal more damage, or would they just fire faster? That's something I'll need to think about. ![]() I like the idea of making the Young queen staff stacking like the tiger and dragon, would add onto the "special" factor. (And as for the hallow mimic itself, it should get a universal, omni-class accessory like the other two mimics.) As for hollow, corrupt and crimson mimics, they could drop a summon, sentry and whip. I could see it as a Queen slime drop, or maybe keep it as a travelling merchant item but move it to post-mech, or even as a regular mimic drop (albeit not as powerful). I don't know about placing Power stone as a hollow mimic drop though, because then the three other classes would have weapon drops from the mimics, while summoner would have accessories. Yeah, Manipulator glove is mighty powerful, many people have said that, so I think I should move the components around a bit. Thanks for the kind words! And yeah, I am open to critique and suggestions, since I don't know much about balance. Would be fine as a standalone Dryad or Witch Doctor sale in a Graveyard. Dryad Spirit is unintuitive to obtain, kinda needs a guide to know it exists. Guardian Staff fits the most as a Skeletron drop IMO, being a floating head. The stinger is unneccesary, it looks plenty strong without it. ![]() The Young Queen Staff functioning as a scaling minion ala Tiger or Dragon would reduce the projectile spam and dfferentiate it a bit. Metal Tip and its tinker are fine for their tier, they're much more useful in the earlygame anyway.īee armor plus Young Queen Staff AND a Queen Bee drop (Bee's Knees, Beenades etc.) would make a lot of bees. To even out the power curve, Power Stone could be a Hallowed Mimic drop since it doesn't have an accessory, but that still puts the Glove at pre-mech boss. Manipulator Glove is too powerful, seems noticably more powerful than Papyrus Scarab yet it's available pre-hardmode. Just a few critiques I have, hope it doesn't sound like I'm nagging or anything. ![]() There's a lot of creativity here and I'd like to see it modded someday too. This is a very solid list of suggestions.
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